Virtual Gym with Juicy Effects: A Study in Engaging Serious Silver Games
Cervantes, V.F.; Stroulia, E.; Thawonmas, R.; Xiao, Y.; Abdullah, F.
Replaying Japan (Workshop)Evidence-informed virtual reality experiences that help older adults stay active, improve mobility, strength and balance, and age with confidence.
Virtual Gym is a platform for serious exergames in Virtual Reality. Its purpose is to give older adults a fun experience while encouraging them to improve their strength, flexibility, and balance — in the safety and convenience of their home.
Immersive exergames that make movement feel like play.
Designed from a decade of University of Alberta research.
Built for safe use at home or in a care setting.
Gentle, guided activity tailored to each participant.
Part of the Seniors Place ecosystem, Virtual Gym brings research-backed, engaging movement to older adults, caregivers, clinicians, and organizations.
Each program pairs the right VR activities to a population and goal. Two are available today; more are on the way.
Pre-frail and frail older adults
A guided program designed to help pre-frail and frail older adults build strength, maintain balance, and protect their independence through engaging VR activity.
Adults with mobility impairments
Designed for adults with mobility impairments, this program supports walking confidence, balance, and coordinated movement through structured VR exercises.
General older adult population
A wellness program for active older adults focused on staying mobile, engaged, and energized — bringing enjoyable movement into everyday routines.
Adults with Parkinson's disease
An evidence-informed program in development for adults living with Parkinson's disease, designed to support movement, coordination, and quality of life.
Adults with upper limb deficits
A program in development for adults with upper limb deficits, supporting arm strength, range of motion, and coordination through targeted VR activities.
Available programs run on the Healthy Aging Apps platform. Coming-soon programs are in active development with our research team.
The hands-on activities inside every program — each targeting movement, coordination, and engagement in a different way.
Posture & multi-directional stretchingPlayers use both hands to reach bubble pairs through stretches in multiple directions, emphasizing correct posture.
Coordination & dual-task controlThe left hand pops balloons while the right hand pushes them — requiring simultaneous two-hand contact and focus.
Full-body stretching & rhythmUsers stretch while climbing a mountain, using controllers to grasp rocks at the proper rhythm with coordinated hands.
Upper-limb extensionAn upper-limb extension exercise where users follow and fly around rings while holding their arms in the air.
Coordinated reaching & aimingPlayers perform coordinated movements holding a bow and arrow, with targets appearing at varying distances and elevations.
Movement + cognitive challengeUsers wield two colored sabers to cut colored blocks in specified directions, with a cognitive color-switching challenge.
From choosing a program to seeing your progress — Virtual Gym keeps it simple.
Pick a program designed around your goals and needs.
Step into a safe, immersive environment — at home or on-site.
Engage in fun games that feel like play, not exercise.
Performance from each session is captured to show improvement.
Engaging movement that supports the whole person — body and mind — and keeps people coming back.
Enhanced movement, flexibility, and range of motion.
Evidence-informed activities that support recovery goals.
Mental stimulation woven into every movement.
Stay active and maintain independence for longer.
Better balance and coordination to reduce fall risk.
Fun experiences drive consistent, lasting engagement.
From the people moving to the people supporting them — Virtual Gym speaks to each.
Safe, home-based exercise that feels like play — building strength, balance, and confidence at your own pace.
Virtual Gym grew out of research at the University of Alberta's Department of Computing Science. Its design is evidence-informed and continually studied.
Developed by researchers in the Department of Computing Science, in collaboration with older adults — and continually validated through peer-reviewed work.
Meet the teamVirtual Gym with Juicy Effects: A Study in Engaging Serious Silver Games
Cervantes, V.F.; Stroulia, E.; Thawonmas, R.; Xiao, Y.; Abdullah, F.
Replaying Japan (Workshop)PhyDSLK: a Model-Driven Framework for Generating Exergames
Baldassarre, M.T.; Calvano, D.; Romano, S.; Cagnetta, F.; Cervantes, V.F.; Stroulia, E.
Multimedia Tools and Applications, SpringerVirtual-GymVR: A Virtual Reality Platform for Personalized Exergames
Cervantes, V.F.; Stroulia, E.
26th IEEE VR & 3D User Interfaces (Poster)VirtualGym: A Kinect-based system for seniors exercising at home
Cervantes, V.F.; Neubauer, N.; Hunter, B.; Stroulia, E.; Liu, L.
Entertainment Computing, ElsevierEffect of Kinect TAI CHI on Overall Health of Dementia Clients
Neubauer, N.; Cervantes, V.F.; Liu, L.; Stroulia, E.
Innovation in Aging, Oxford University PressA Grammar-Based Framework for Rehabilitation Exergames
Fernandez-Cervantes, V.; Stroulia, E.; Hunter, B.
International Conference on Entertainment ComputingSerious games: Rehabilitation fuzzy grammar for exercise and therapy compliance
Cervantes, V.F.; Stroulia, E.; Oliva, L.; Gonzalez, F.; Castillo, C.
Games Entertainment Media Conference, IEEEBehind the experiences, Virtual Gym captures performance so participants, caregivers, and clinicians can see improvement over time.
Every session is recorded to chart improvement over time.
Activities and difficulty tuned to each participant.
Trends across mobility, accuracy, and engagement.
Structured data to support care teams and reporting.
Session data and progress live on the Virtual Gym dashboard.
Partner with Virtual Gym or learn more about bringing engaging, evidence-informed VR to the people you support.
Or reach our Principal Investigator directly at stroulia@ualberta.ca