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Part of Seniors Place · University of Alberta

Transforming Healthy Aging Through Virtual Reality

Evidence-informed virtual reality experiences that help older adults stay active, improve mobility, strength and balance, and age with confidence.

6
VR experiences
5
Programs
10+
Years of research
What is Virtual Gym

A virtual reality platform for healthy aging

Virtual Gym is a platform for serious exergames in Virtual Reality. Its purpose is to give older adults a fun experience while encouraging them to improve their strength, flexibility, and balance — in the safety and convenience of their home.

VR-based

Immersive exergames that make movement feel like play.

Evidence-informed

Designed from a decade of University of Alberta research.

Accessible

Built for safe use at home or in a care setting.

Safe

Gentle, guided activity tailored to each participant.

Part of the Seniors Place ecosystem, Virtual Gym brings research-backed, engaging movement to older adults, caregivers, clinicians, and organizations.

  • Strength
  • Flexibility
  • Balance
Programs

Programs designed around real needs

Each program pairs the right VR activities to a population and goal. Two are available today; more are on the way.

Available now

Frailty Prevention & Management

Pre-frail and frail older adults

A guided program designed to help pre-frail and frail older adults build strength, maintain balance, and protect their independence through engaging VR activity.

  • Strength building
  • Fall risk reduction
  • Independence
Available now

Mobility & Gait Training

Adults with mobility impairments

Designed for adults with mobility impairments, this program supports walking confidence, balance, and coordinated movement through structured VR exercises.

  • Balance
  • Walking confidence
  • Coordination
Coming soon

Healthy Aging & Wellness

General older adult population

A wellness program for active older adults focused on staying mobile, engaged, and energized — bringing enjoyable movement into everyday routines.

  • Mobility
  • Engagement
  • Everyday wellness
Coming soon

Parkinson's Disease Rehabilitation

Adults with Parkinson's disease

An evidence-informed program in development for adults living with Parkinson's disease, designed to support movement, coordination, and quality of life.

  • Movement
  • Coordination
  • Quality of life
Coming soon

Upper Extremity Rehabilitation

Adults with upper limb deficits

A program in development for adults with upper limb deficits, supporting arm strength, range of motion, and coordination through targeted VR activities.

  • Arm strength
  • Range of motion
  • Coordination

Available programs run on the Healthy Aging Apps platform. Coming-soon programs are in active development with our research team.

The Games

Six VR experiences that feel like play

The hands-on activities inside every program — each targeting movement, coordination, and engagement in a different way.

Bubbles — Virtual Gym VR gameplayPosture & multi-directional stretching

Bubbles

Players use both hands to reach bubble pairs through stretches in multiple directions, emphasizing correct posture.

  • Reach range
  • Two-hand coordination
  • Posture
Balloons — Virtual Gym VR gameplayCoordination & dual-task control

Balloons

The left hand pops balloons while the right hand pushes them — requiring simultaneous two-hand contact and focus.

  • Dual-task control
  • Reaction
  • Engagement
Climbing — Virtual Gym VR gameplayFull-body stretching & rhythm

Climbing

Users stretch while climbing a mountain, using controllers to grasp rocks at the proper rhythm with coordinated hands.

  • Coordinated reaching
  • Timing
  • Sustained movement
Flying Rings — Virtual Gym VR gameplayUpper-limb extension

Flying Rings

An upper-limb extension exercise where users follow and fly around rings while holding their arms in the air.

  • Arm elevation
  • Endurance
  • Range of motion
Archery — Virtual Gym VR gameplayCoordinated reaching & aiming

Archery

Players perform coordinated movements holding a bow and arrow, with targets appearing at varying distances and elevations.

  • Precision
  • Posture
  • Varied reach
Slice Saber — Virtual Gym VR gameplayMovement + cognitive challenge

Slice Saber

Users wield two colored sabers to cut colored blocks in specified directions, with a cognitive color-switching challenge.

  • Coordination
  • Reaction
  • Cognitive engagement
How It Works

Get moving in four simple steps

From choosing a program to seeing your progress — Virtual Gym keeps it simple.

  1. Step 1

    Choose a Program

    Pick a program designed around your goals and needs.

  2. Step 2

    Put on the VR Headset

    Step into a safe, immersive environment — at home or on-site.

  3. Step 3

    Play & Move

    Engage in fun games that feel like play, not exercise.

  4. Step 4

    Track Progress

    Performance from each session is captured to show improvement.

Benefits

Why Virtual Gym works

Engaging movement that supports the whole person — body and mind — and keeps people coming back.

Improved Mobility

Enhanced movement, flexibility, and range of motion.

Rehabilitation Support

Evidence-informed activities that support recovery goals.

Cognitive Engagement

Mental stimulation woven into every movement.

Healthy Aging

Stay active and maintain independence for longer.

Fall Prevention

Better balance and coordination to reduce fall risk.

Increased Participation

Fun experiences drive consistent, lasting engagement.

Who Uses Virtual Gym

Built for everyone in the circle of care

From the people moving to the people supporting them — Virtual Gym speaks to each.

Stay Active, Stay Independent

Safe, home-based exercise that feels like play — building strength, balance, and confidence at your own pace.

  • Fun and engaging
  • Safe and accessible
  • Build confidence
Research & Evidence

Grounded in a decade of research

Virtual Gym grew out of research at the University of Alberta's Department of Computing Science. Its design is evidence-informed and continually studied.

Built on University of Alberta research

Developed by researchers in the Department of Computing Science, in collaboration with older adults — and continually validated through peer-reviewed work.

Meet the team
10+
Years of research
7
Peer-reviewed papers
UAlberta
Computing Science

Selected publications

7 papers · 2015–2023
2023

Virtual Gym with Juicy Effects: A Study in Engaging Serious Silver Games

Cervantes, V.F.; Stroulia, E.; Thawonmas, R.; Xiao, Y.; Abdullah, F.

Replaying Japan (Workshop)
2021

PhyDSLK: a Model-Driven Framework for Generating Exergames

Baldassarre, M.T.; Calvano, D.; Romano, S.; Cagnetta, F.; Cervantes, V.F.; Stroulia, E.

Multimedia Tools and Applications, Springer
2019

Virtual-GymVR: A Virtual Reality Platform for Personalized Exergames

Cervantes, V.F.; Stroulia, E.

26th IEEE VR & 3D User Interfaces (Poster)
2018

VirtualGym: A Kinect-based system for seniors exercising at home

Cervantes, V.F.; Neubauer, N.; Hunter, B.; Stroulia, E.; Liu, L.

Entertainment Computing, Elsevier
2017

Effect of Kinect TAI CHI on Overall Health of Dementia Clients

Neubauer, N.; Cervantes, V.F.; Liu, L.; Stroulia, E.

Innovation in Aging, Oxford University Press
2016

A Grammar-Based Framework for Rehabilitation Exergames

Fernandez-Cervantes, V.; Stroulia, E.; Hunter, B.

International Conference on Entertainment Computing
2015

Serious games: Rehabilitation fuzzy grammar for exercise and therapy compliance

Cervantes, V.F.; Stroulia, E.; Oliva, L.; Gonzalez, F.; Castillo, C.

Games Entertainment Media Conference, IEEE
The Platform

More than games — a platform for progress

Behind the experiences, Virtual Gym captures performance so participants, caregivers, and clinicians can see improvement over time.

Progress Tracking

Every session is recorded to chart improvement over time.

Personalized Programs

Activities and difficulty tuned to each participant.

Performance Insights

Trends across mobility, accuracy, and engagement.

Clinical Support

Structured data to support care teams and reporting.

Already using Virtual Gym?

Session data and progress live on the Virtual Gym dashboard.

View the dashboard

Ready to transform healthy aging?

Partner with Virtual Gym or learn more about bringing engaging, evidence-informed VR to the people you support.

Or reach our Principal Investigator directly at stroulia@ualberta.ca